91st Airborne
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Post has published by wonko

The idea^4000

Welcome to our Arma 3 Milsim community! We are a group of mature gamers who are passionate about immersive gameplay and realistic military simulation, but without the formality of a traditional military structure. Our community is all about having fun and enjoying the game, while still challenging ourselves to be the best we can be.

We specialise in infantry-based missions and campaigns, with a focus on teamwork, communication, and tactical thinking. While we do incorporate other elements such as air support and ground vehicles, please note that opportunities for pilots and fighting vehicle operators will be limited. This allows us to focus on building our infantry skills and developing our tactical expertise as a team.

We don’t have fixed slots for members to fill during missions. Instead, we have a qualification system that ensures our members are capable of performing a variety of roles within our missions. This allows us to maintain flexibility and adaptability while still working together as a team.

If you’re a mature gamer looking for a flexible and immersive military simulation experience, but without the formality of a traditional military structure, we invite you to join our community today. With our unique qualification system, you’ll have the opportunity to develop your skills and take on any challenge that comes your way. We can’t wait to see you on the battlefield!

Why WW2

WW2 makes for a more challenging play style over playing special opps in modern day times with all the high tech equipment, instant communications and fast resupply.  I have had far more fun falling to the ground under a parachute spotting land marks just so I know where the hell I am in relation to main objective and finding the RV with the rest of the squad before getting my head blown off, all that without any fancy GPS or personal radios.

Why Cold War

The Cold War presents a slightly different set of challenges, communications still not great, likewise equipment is an improvement on WW2 but still fairly basic. The terrain is by far the biggest challenge, navigation in a dense jungle, enemy’s appearing out of nowhere unleashing a vicious ambush before melting back in to the green hell, leaving dead & wounded behind. Or black operations helping friendly pro western governments fight off communist insurgence with out igniting nuclear armageddon.

Immersion

Things to help keep immersion good:

  • No 3rd person viewpoint
  • Moving tactically
  • Quality of life mods
  • Teamwork

Mods

We have an extensive list of mods but we do use a simple mod updating system that means you only have to click on 1 mod to load every mod needed and any changes to the list will be announced so those with slower internet speed have plenty of warning.

Support Det

Driver-Pilot
Driver-Pilot
Senior Medic
Engineer-Fire support specialist

Support Detachment will provide transport in and out of AO as well as CasEvac for the most seriously wounded who will be treated by the Senior Medic before returning to the battle.
The Engineer will build the F.O.B-Mash and provide local fire support to the squads in combat after building & assembling the mortar position.
Support Det driver-pilots will deliver squad resupply via heli or truck.

Squad Structure

The squads will be 12 strong, split in to 2 fire teams each fire team will have a buddy system.
Fire teams:-

Fire Team 1:

  • Squad leader
  • Radioman
  • AT
  • Rifleman
  • Auto Rifleman
  • Rifleman Buddy system:
    • Sq Lead + rifleman
    • Radioman + rifleman
    • Auto Rifleman + Rifleman

Fire Team 2:

  • Assistant squad leader
  • Medic
  • MG
  • Rifleman
  • Rifleman
  • Rifleman Buddy system:
    • Assistant Sq Lead + rifleman
    • MG+ Rifleman
    • AT + Rifleman